Here I describe a model for analyzing serious games based on activity theory. The model can also be used for serious game design as a tool to evaluate prototypes. This post is a short summary of an academic article published in Computers & Education (link in the text). An important part of my PhD research […]
Tag: academia
Building a SOA framework for serious games – ICALT 2015 presentation
In this post, I describe my work in defining a service-oriented architecture (SOA) framework for serious games. It is a summary of the paper that was presented in the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan. This work received a best full paper award in the event. If you are […]
EC-TEL 2013: wrap up
From September 18th to 20th, I had the opportunity to join the Eight European Conference on Technology Enhanced Learning (EC-TEL 2013), in Paphos, Cyprus. While the main discussions were not directly related to my own research at the moment, it was certainly productive to hear what is going on in the field of TEL, to […]
EC-TEL: Tutorial on Seamless Assessment in SGs
As I mentioned previously, I participated in the Eight European Conference on Technology Enhanced Learning (EC-TEL 2013), in Paphos, Cyprus. I helped on the organization of the Tutorial on Seamless Assessment in SGs, offered by partners of the GaLA project. (For a more complete description of my experience in the conference, check out this post.) Our tutorial took […]
“What’s your PhD about?”
Such a simple question, and one so difficult to answer. I believe that one must be ready to explain it in 30 seconds, no more. If you can’t explain it in one breath, then it’s probably not clear enough even to yourself. This week marks the end of my first year of the PhD, and […]