In this post, I describe my work in defining a service-oriented architecture (SOA) framework for serious games. It is a summary of the paper that was presented in the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015) in Hualien, Taiwan. This work received a best full paper award in the event. If you are […]
Tag: phd
“What’s your PhD about?”, one year later
One year and a few months ago I wrote a post trying to explain the topic of my PhD. I would like to give a small follow up on how that evolved. To recap, I wrote that my topic was developing a tool to automatically capture and represent over time the emotional states of players in a collaborative Serious […]
“What’s your PhD about?”
Such a simple question, and one so difficult to answer. I believe that one must be ready to explain it in 30 seconds, no more. If you can’t explain it in one breath, then it’s probably not clear enough even to yourself. This week marks the end of my first year of the PhD, and […]
A mind map of open standards relevant to Serious Games
It’s been less than two months since I started my PhD. I’m a new student, and my broad research topic, Serious Games, is also new to me. Unsurprisingly, I’m still unable to see clearly to where I should point my future research, and even less so to identify the thread that connects what I had […]
And this is where it starts…
I am one of those people. Yes, those, who consider themselves writers. Even though I have never published anything I have written – other than, of course, academic work – I know I am a writer. Because I see my world in prose. When I am especially happy, the prose turns into poetry. I describe […]